effetune
A real-time audio effect processor designed for audio enthusiasts to enhance their music listening experience.
Project maintained by Frieve-A
Hosted on GitHub Pages — Theme by mattgraham
Saturation Plugins
A collection of plugins that add warmth and character to your music. These effects can make digital music sound more analog-like and add pleasant richness to the sound, similar to how vintage audio equipment colors the sound.
Plugin List
- Dynamic Saturation - Simulates the nonlinear displacement of speaker cones
- Hard Clipping - Adds intensity and edge to the sound
- Harmonic Distortion - Adds unique character via harmonic distortion with independent control of each harmonic
- Multiband Saturation - Shape and enhance different frequency ranges independently
- Saturation - Adds warmth and richness like vintage equipment
- Sub Synth - Generates and mixes subharmonic signals for bass enhancement
Dynamic Saturation
A physics-based effect that simulates the nonlinear displacement of speaker cones under different conditions. By modeling the mechanical behavior of a speaker and then applying saturation to that displacement, it creates a unique form of distortion that responds dynamically to your music.
Listening Enhancement Guide
- Subtle Enhancement:
- Adds gentle warmth and slight compression-like behavior
- Creates a natural “pushed” sound without obvious distortion
- Adds subtle depth and dimensionality to the sound
- Moderate Effect:
- Creates a more dynamic, responsive distortion
- Adds unique movement and liveliness to sustained sounds
- Emphasizes transients with natural-feeling compression
- Creative Effect:
- Produces complex distortion patterns that evolve with the input
- Creates resonant, speaker-like behaviors
- Enables dramatic sound design possibilities
Parameters
- Speaker Drive (0.0-10.0) - Controls how strongly the audio signal moves the cone
- Low values: Subtle movement and gentle effect
- High values: Dramatic movement and stronger character
- Speaker Stiffness (0.0-10.0) - Simulates the cone’s suspension stiffness
- Low values: Loose, free movement with longer decay
- High values: Tight, controlled movement with quick response
- Speaker Damping (0.0-10.0) - Controls how quickly cone movement settles
- Low values: Prolonged vibration and resonance
- High values: Quick damping for controlled sound
- Speaker Mass (0.1-5.0) - Simulates cone inertia
- Low values: Fast, responsive movement
- High values: Slower, more pronounced movement
- Distortion Drive (0.0-10.0) - Controls the intensity of displacement saturation
- Low values: Subtle nonlinearity
- High values: Strong saturation character
- Distortion Bias (-1.0-1.0) - Adjusts the symmetry of the saturation curve
- Negative: Emphasizes negative displacement
- Zero: Symmetrical saturation
- Positive: Emphasizes positive displacement
- Distortion Mix (0-100%) - Blends between linear and saturated displacement
- Low values: More linear response
- High values: More saturated character
- Cone Motion Mix (0-100%) - Controls how much cone motion affects the original sound
- Low values: Subtle enhancement
- High values: Dramatic effect
- Output Gain (-18.0-18.0dB) - Adjusts the final output level
Visual Display
- Interactive transfer curve graph showing how displacement is being saturated
- Clear visual feedback of distortion characteristics
- Visual representation of how Distortion Drive and Bias affect the sound
Music Enhancement Tips
- For Subtle Warmth:
- Speaker Drive: 2.0-3.0
- Speaker Stiffness: 1.5-2.5
- Speaker Damping: 0.5-1.5
- Distortion Drive: 1.0-2.0
- Cone Motion Mix: 20-40%
- Distortion Mix: 30-50%
- For Dynamic Character:
- Speaker Drive: 3.0-5.0
- Speaker Stiffness: 2.0-4.0
- Speaker Mass: 0.5-1.5
- Distortion Drive: 3.0-6.0
- Distortion Bias: Try ±0.2 for asymmetrical character
- Cone Motion Mix: 40-70%
- For Creative Sound Design:
- Speaker Drive: 6.0-10.0
- Speaker Stiffness: Try extreme values (very low or high)
- Speaker Mass: 2.0-5.0 for exaggerated movement
- Distortion Drive: 5.0-10.0
- Experiment with Bias values
- Cone Motion Mix: 70-100%
Quick Start Guide
- Start with moderate Speaker Drive (3.0) and Stiffness (2.0)
- Set Speaker Damping to control resonance (1.0 for balanced response)
- Adjust Distortion Drive to taste (3.0 for moderate effect)
- Keep Distortion Bias at 0.0 initially
- Set Distortion Mix to 50% and Cone Motion Mix to 50%
- Adjust Speaker Mass to change the character of the effect
- Fine-tune with Output Gain to balance levels
Hard Clipping
An effect that can add anything from subtle warmth to intense character to your music. It works by gently or aggressively shaping the sound waves, creating everything from mild enhancement to dramatic effects.
Listening Enhancement Guide
- Subtle Enhancement:
- Makes digital music sound slightly warmer
- Adds a gentle “analog-like” quality
- Maintains clarity while reducing harshness
- Moderate Effect:
- Creates a more energetic sound
- Adds excitement to rhythmic elements
- Makes the music feel more “driven”
- Creative Effect:
- Creates dramatic sound transformations
- Adds aggressive character to the music
- Perfect for experimental listening
Parameters
- Threshold - Controls how much of the sound is affected (-60dB to 0dB)
- Higher values (-6dB to 0dB): Subtle warmth
- Middle values (-24dB to -6dB): Notable character
- Lower values (-60dB to -24dB): Dramatic effect
- Mode - Chooses which parts of the sound to affect
- Both Sides: Balanced, natural-feeling effect
- Positive Only: Brighter, more aggressive sound
- Negative Only: Darker, unique character
Visual Display
- Real-time graph showing how the sound is being shaped
- Clear visual feedback as you adjust settings
- Reference lines to help guide your adjustments
Listening Tips
- For subtle enhancement:
- Start with a high Threshold (-6dB)
- Use “Both Sides” mode
- Listen for added warmth
- For creative effects:
- Lower the Threshold gradually
- Try different Modes
- Combine with other effects for unique sounds
Harmonic Distortion
The Harmonic Distortion plugin introduces a harmonic distortion effect that goes beyond traditional saturation. Unlike standard saturation which adds harmonics in a fixed pattern, this effect allows independent control of each harmonic component. By purposefully injecting controlled harmonic components with precise individual adjustments, it creates complex interactions that enrich your sound with new textures and dynamic character.
Listening Enhancement Guide
- Subtle Effect:
- Adds a gentle layer of harmonic warmth
- Enhances the natural tone without overwhelming the original signal
- Ideal for adding analog-like subtle depth
- Moderate Effect:
- Emphasizes distinct harmonics for a more pronounced character
- Brings clarity and brightness to various musical elements
- Suitable for genres needing a balanced yet enriched sound
- Aggressive Effect:
- Intensifies multiple harmonics to create a rich, complex distortion
- Provides creative sound design possibilities for experimental tracks
- Perfect for adding edgy and unconventional textures
- Positive vs. Negative Values:
- Positive values: Create compression-like effects, controlling peaks and adding warmth with greater density
- Negative values: Generate expansion-like effects, emphasizing dynamics and creating more open, breathing sounds
Parameters
- 2nd Harm (%): Controls the amount of second harmonic added (-30 to 30%, default: 2%)
- 3rd Harm (%): Adjusts the third harmonic contribution (-30 to 30%, default: 3%)
- 4th Harm (%): Modifies the fourth harmonic intensity (-30 to 30%, default: 0.5%)
- 5th Harm (%): Sets the fifth harmonic level (-30 to 30%, default: 0.3%)
- Sensitivity (x): Adjusts the overall input sensitivity (0.1–2.0, default: 0.5)
- Lower sensitivity provides a more understated effect
- Higher sensitivity increases the distortion intensity
- Works as a global control affecting the intensity of all harmonics
Visual Display
- Real-time visualization of the harmonic interaction and distortion curve
- Intuitive sliders and input fields that provide immediate feedback
- Dynamic graph displaying changes in harmonic content as parameters are adjusted
Quick Start Guide
- Initialization: Start with default settings (2nd: 2%, 3rd: 3%, 4th: 0.5%, 5th: 0.3%, Sensitivity: 0.5)
- Adjust Parameters: Use real-time feedback to fine-tune each harmonic level according to your musical context
- Blend Your Sound: Balance the effect using Sensitivity to achieve either a subtle warmth or a pronounced distortion
Multiband Saturation
A versatile effect that lets you add warmth and character to specific frequency ranges of your music. By splitting the sound into low, mid, and high bands, you can shape each range independently for precise sound enhancement.
Listening Enhancement Guide
- Bass Enhancement:
- Add warmth and punch to low frequencies
- Perfect for enhancing bass guitars and kick drums
- Create fuller, richer low end
- Mid-Range Shaping:
- Bring out the body of vocals and instruments
- Add presence to guitars and keyboards
- Create clearer, more defined sound
- High-End Sweetening:
- Add sparkle to cymbals and hi-hats
- Enhance the air and brilliance
- Create crisp, detailed highs
Parameters
- Crossover Frequencies
- Freq 1 (20Hz-2kHz): Sets where low band ends and mid band begins
- Freq 2 (200Hz-20kHz): Sets where mid band ends and high band begins
- Band Controls (for each Low, Mid, and High band):
- Drive (0.0-10.0): Controls saturation intensity
- Light (0.0-3.0): Subtle enhancement
- Medium (3.0-6.0): Notable warmth
- High (6.0-10.0): Strong character
- Bias (-0.3 to 0.3): Adjusts the saturation curve’s symmetry
- Negative: Emphasizes negative peaks
- Zero: Symmetrical saturation
- Positive: Emphasizes positive peaks
- Mix (0-100%): Blends effect with original
- Low (0-30%): Subtle enhancement
- Medium (30-70%): Balanced effect
- High (70-100%): Strong character
- Gain (-18dB to +18dB): Adjusts band volume
- Use to balance the bands with each other
- Compensate for any volume changes
Visual Display
- Interactive band selection tabs
- Real-time transfer curve graph for each band
- Clear visual feedback as you adjust settings
Music Enhancement Tips
- For Full Mix Enhancement:
- Start with gentle Drive (2.0-3.0) on all bands
- Keep Bias at 0.0 for natural saturation
- Set Mix around 40-50% for natural blend
- Fine-tune Gain for each band
- For Bass Enhancement:
- Focus on Low band
- Use moderate Drive (3.0-5.0)
- Keep Bias neutral for consistent response
- Keep Mix around 50-70%
- For Vocal Enhancement:
- Focus on Mid band
- Use light Drive (1.0-3.0)
- Keep Bias at 0.0 for natural sound
- Adjust Mix to taste (30-50%)
- For Adding Brightness:
- Focus on High band
- Use gentle Drive (1.0-2.0)
- Keep Bias neutral for clean saturation
- Keep Mix subtle (20-40%)
Quick Start Guide
- Set crossover frequencies to split your sound
- Start with low Drive values on all bands
- Keep Bias at 0.0 initially
- Use Mix to blend the effect naturally
- Fine-tune with Gain controls
- Trust your ears and adjust to taste!
Saturation
An effect that simulates the warm, pleasant sound of vintage tube equipment. It can add richness and character to your music, making it sound more “analog” and less “digital.”
Listening Enhancement Guide
- Adding Warmth:
- Makes digital music sound more natural
- Adds pleasant richness to the sound
- Perfect for jazz and acoustic music
- Rich Character:
- Creates a more “vintage” sound
- Adds depth and dimension
- Great for rock and electronic music
- Strong Effect:
- Transforms the sound dramatically
- Creates bold, characterful tones
- Ideal for experimental listening
Parameters
- Drive - Controls the amount of warmth and character (0.0 to 10.0)
- Light (0.0-3.0): Subtle analog warmth
- Medium (3.0-6.0): Rich, vintage character
- Strong (6.0-10.0): Bold, dramatic effect
- Bias - Adjusts the saturation curve’s symmetry (-0.3 to 0.3)
- 0.0: Symmetrical saturation
- Positive: Emphasizes positive peaks
- Negative: Emphasizes negative peaks
- Mix - Balances the effect with the original sound (0% to 100%)
- 0-30%: Subtle enhancement
- 30-70%: Balanced effect
- 70-100%: Strong character
- Gain - Adjusts the overall volume (-18dB to +18dB)
- Use negative values if the effect is too loud
- Use positive values if the effect is too quiet
Visual Display
- Clear graph showing how the sound is being shaped
- Real-time visual feedback
- Easy-to-read controls
Music Enhancement Tips
- Classical & Jazz:
- Light Drive (1.0-2.0) for natural warmth
- Keep Bias at 0.0 for clean saturation
- Low Mix (20-40%) for subtlety
- Rock & Pop:
- Medium Drive (3.0-5.0) for rich character
- Keep Bias neutral for consistent response
- Medium Mix (40-60%) for balance
- Electronic:
- Higher Drive (4.0-7.0) for bold effect
- Experiment with different Bias values
- Higher Mix (60-80%) for character
Quick Start Guide
- Start with low Drive for gentle warmth
- Keep Bias at 0.0 initially
- Adjust Mix to balance the effect
- Adjust Gain if needed for proper volume
- Experiment and trust your ears!
Sub Synth
A specialized effect that enhances the low-end of your music by generating and mixing subharmonic signals. Perfect for adding depth and power to bass-light recordings or creating rich, full-bodied bass sounds.
Listening Enhancement Guide
- Bass Enhancement:
- Adds depth and power to thin recordings
- Creates fuller, richer low end
- Perfect for headphone listening
- Frequency Control:
- Precise control over sub frequencies
- Independent filtering for clean bass
- Maintains clarity while adding power
Parameters
- Sub Level - Controls the subharmonic signal level (0-200%)
- Light (0-50%): Subtle bass enhancement
- Medium (50-100%): Balanced bass boost
- High (100-200%): Dramatic bass effect
- Dry Level - Adjusts the original signal level (0-200%)
- Use to balance with sub signal
- Maintain clarity of original sound
- Sub LPF - Low-pass filter for sub signal (5-400Hz)
- Frequency: Controls upper limit of sub
- Slope: Adjusts filter steepness (Off to -24dB/oct)
- Sub HPF - High-pass filter for sub signal (5-400Hz)
- Frequency: Removes unwanted rumble
- Slope: Controls filter steepness (Off to -24dB/oct)
- Dry HPF - High-pass filter for dry signal (5-400Hz)
- Frequency: Prevents bass buildup
- Slope: Adjusts filter steepness (Off to -24dB/oct)
Visual Display
- Interactive frequency response graph
- Clear visualization of filter curves
- Real-time visual feedback
Music Enhancement Tips
- For General Bass Enhancement:
- Start with Sub Level at 50%
- Set Sub LPF around 100Hz (-12dB/oct)
- Keep Sub HPF at 20Hz (-6dB/oct)
- Adjust Dry Level to taste
- For Clean Bass Boost:
- Set Sub Level to 70-100%
- Use Sub LPF at 80Hz (-18dB/oct)
- Set Sub HPF to 30Hz (-12dB/oct)
- Enable Dry HPF at 40Hz
- For Maximum Impact:
- Increase Sub Level to 150%
- Set Sub LPF to 120Hz (-24dB/oct)
- Keep Sub HPF at 15Hz (-6dB/oct)
- Balance with Dry Level
Quick Start Guide
- Start with moderate Sub Level (50-70%)
- Set Sub LPF around 100Hz
- Enable Sub HPF around 20Hz
- Adjust Dry Level for balance
- Fine-tune filters to taste
- Trust your ears and adjust gradually!